The Wounded Lands

When one thinks of the Worldwound , invariably imagery of the Wounded Lands comes to mind. As tragic, dangerous, and deadly as the other four regions of this devastated land are, the Wounded Lands are the worst. It was here that Areelu Vorlesh aided Deskari in opening the Worldwound in 4606 AR, and the resulting network of portal-riddled canyons and chasms have done more than anything else to devastate what was once Sarkoris. The Worldwound rarely yawns more than a mile wide, but in places its depth reaches thousands of feet in seemingly bottomless rents that have destroyed vast reaches of the upper Darklands realm of Nar-Voth . In fact, in some places and on certain fell nights, the Worldwound is truly bottomless, as rifts into the Abyss open in its depths to augment the demonic host already infesting the land.

The Wounded Lands are the center of the Abyssal taint, and here, nothing is as it should be. Whereas elsewhere in the Worldwound day and night seem off-kilter and damaged, in the Wounded Lands the sun and stars and moon are all but aliens, for when they do appear amid gaps in the black clouds above, they seem not of this world but of some other reality. Some days, the sun rises in the west and sets in the east, but the nights are worse, for on the rare evenings when the stars and moon are visible . . .they are too few, too many, or simply too wrong for even an untrained stargazer to mistake for the Inner Sea’s night skies. Common wisdom says the skies above the Wounded Lands are not Golarion’s at all, but that the rifts within the Worldwound below are mirrored in the firmament above, and that if one were to fly high enough, one would fly into the nightmare heights of the Rasping Rifts themselves.

The Wounded Lands

Wrath of the Righteous Wildhunt78